![]() Toki Tori, Final Fantasy 7, Diablo 3, Project DIVA MegaMix - Distorted audio fixed.The Legend of Zelda: Link’s Awakening - Miniature placing fixed.Pokémon Sword/Shield - All softlocks fixed, running in tall grass fixed, hair salons fixed.Remember what we said about bunnei and serendipity? With a simple one line change, a plethora of bugs were resolved! A special mention goes to Pokémon Sword/Shield, as that single line fixed the softlock that plagued us for months and made the game fully playable! It turns out the problem was just a bad default value in yuzu’s Dynarmic configuration. Merry and bunnei were worried that it may be a problem in Dynarmic, our ARM to 圆4 recompiler. Toki Tori had sound problems that were related to a floating point instruction, and while investigating the issue, Normal accuracy (left) and High accuracy (right) (Super Mario Odyssey) One Line to Fix ’em All This also fixes some bugs on older Nvidia GPUs too. Rodrigo fixed most of them by improving the accuracy of the shader decoder. ![]() Thanks to this, you can now enjoy local multiplayer battles with your friends, either locally or even via Parsec!įor quite a while, Nvidia Turing users (GTX 16 series and RTX 20 series GPUs) had to deal with several rendering bugs, like black and white terrain in Fire Emblem: Three Houses, or black areas in Super Monkey Ball: Banana Blitz HD. What he didn’t know at the time is that this small fix also made Super Smash Bros. Our master of serendipity, bunnei, fixed a softlock in FINAL FANTASY VIII Remastered. This month brought us huge improvements to compatibility, fidelity and resource management. But first, let’s discuss a few really big changes. We have lots of material to cover in this April progress report: some new additions, bug and regression fixes, and the groundwork for future improvements that affect both Mainline and Early Access. Hello awesome yuz-ers! We hope you are all doing well.
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